Computer Labs
3,2,1 Action! ... Videography Computer Lab
Cindy Ray, Virginia Tech/Army Youth Development Project; Steve Truby, Iowa State University/Army Youth Development Project
This computer lab will give the participants first-hand experience using
Windows® Movie Maker software to create a video. Participants will be introduced to some basic Movie Maker terms and other general movie processes.
Interactive, hands-on steps of movie creation will be experienced by editing raw video footage, adding photos, using transitions, adding audio, text and rendering.
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Video Tips ![]()
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Handbook![]()
Creative Communication Tools—Simply Done
Celeste Carmichael, Cornell Cooperative Extension 4-H Youth Development; Jamila Simon, Cornell Cooperative Extension
Web communication options have become mainstream. Although some may be hesitant to work with technology, our audiences are not. The CYFAR CITY Project chose to embrace web tools to communicate our successes. Participants will see and try some examples of the tools available -- starting a blog, uploading video, and writing collaboratively with others using a wiki.
Youth Financial Education Resources on the Internet
Judy H. Branch, University of Vermont Extension; Elizabeth Kiss, Purdue University; Chris Koehler, Washington State University Extension; Megan O'Neil-Haight, University of Maryland Cooperative Extension
Explore! Play games. Navigate sites. Find quality curriculum for youth of all ages (Pre-K through High School). Discover eXtension! Review CYFERnet! Develop your skills for navigating many reputable (research-based) web sites designed to assist in delivering financial literacy education. Learn to collaborate with eXtension in the creation as well as implementation of youth financial education resources.
Seminar for Parents: Promoting Student Success with a Family System Approach
Jodi Dworkin and Marjorie Savage, University of Minnesota
Young people make choices about drinking based not only on peer behaviors and access to alcohol, but also on family history and values. That means parents are powerful partners in alcohol education throughout adolescence and the transition to college. In this computer lab we will share an on-line, research-based alcohol prevention program, developed on the principles of youth and family development.
Developing Online Games and Animations in Your Out-of-School Program
Vishal Singh, University of Nebraska; Trudy Dunham, University of Minnesota
Want to add a game development activity to your program but can't afford the cost and complexity of Flash? Here it is! Learn how to use the free software Scratch to easily create graphics, animations and simple computer games: including posting your games online. Get activity plans and contest ideas that you can use tomorrow in your out-of school program.
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Stretch Your Technology Budget: Using Web-based Resources in Literacy Programs
Juanita Johnson, Karol Osborne, and Debbie Bairnsfather, Louisiana State University, LSU AgCenter; Patricia Candler, Madison Parish School Board; Chad Johnson, Madison Parish Junior High School
Research is emerging on the impact of technology on reading achievement. Researchers have consistently found that there is a significant positive gain in academic achievement by students who use technology-assistive devices, versus those who do not. This computer lab will highlight findings by providing hands-on practice, and web links to online and interactive resources for use in reading literacy programs.
Fun with 3D Games and Animation Using Alice: Teaching Your Youth
Thomas Hutchinson and Dale Jordan, Mississippi State University Center for Educational and Training
Alice is a free 3D drag-and-drop program created by Carnegie Mellon that can create animations and simple games without using complicated programming languages. Alice can introduce your youth to careers in 3D design and many other computer fields. This workshop will give you a basic understanding of Alice and how to introduce your youth to this easy-to-learn program. Anyone with intermediate Power Point skills should be able to participate in this lab.
Download Alice - large file!
Download Storytelling Alice - large file!
Handout
- large file!
Storytelling Alice Guide ![]()
Navigating in Their Space: Get Connected and Improve Your Effectiveness with Teens
Mark Light, Brian Raison, Nadine Fogt and Annie Davis, Ohio State University Extension
This lab will help youth workers gain a deeper understanding of how teens approach the internet, post profiles and information, and respond to potential criticism and/or "outside" involvement in "their" space. Participants will learn basic steps necessary to tune in, log on, and understand what they can and cannot control. We will also show you how to build a social networking site for your organization and profile that will help with your cyber-space debut.
10 Tech Tips for CYFAR Programs
Jeanne Gleason, EdD Director/Professor, Media Production New Mexico State University Learning Games Lab
This lab looks at how technology can help enhance youth learning, and why more technology isn't necessarily a bad thing. The labe looks at Finding Information, Finding Friends, Working Together, and Having Fun using today's technologies like Google, and YouTube.

