Computer Labs


3,2,1 Action! ... Videography Computer Lab

Cindy Ray, Virginia Tech/Army Youth Development Project; Steve Truby, Iowa State University/Army Youth Development Project

This computer lab will give the participants first-hand experience using
Windows® Movie Maker software to create a video. Participants will be introduced to some basic Movie Maker terms and other general movie processes. Interactive, hands-on steps of movie creation will be experienced by editing raw video footage, adding photos, using transitions, adding audio, text and rendering.

Presentation
Video Tips
Equipment Needs
Handbook



Creative Communication Tools—Simply Done

Celeste Carmichael, Cornell Cooperative Extension 4-H Youth Development; Jamila Simon, Cornell Cooperative Extension

Web communication options have become mainstream. Although some may be hesitant to work with technology, our audiences are not. The CYFAR CITY Project chose to embrace web tools to communicate our successes. Participants will see and try some examples of the tools available -- starting a blog, uploading video, and writing collaboratively with others using a wiki.

Presentation



Youth Financial Education Resources on the Internet

Judy H. Branch, University of Vermont Extension; Elizabeth Kiss, Purdue University; Chris Koehler, Washington State University Extension; Megan O'Neil-Haight, University of Maryland Cooperative Extension

Explore! Play games. Navigate sites. Find quality curriculum for youth of all ages (Pre-K through High School). Discover eXtension! Review CYFERnet! Develop your skills for navigating many reputable (research-based) web sites designed to assist in delivering financial literacy education. Learn to collaborate with eXtension in the creation as well as implementation of youth financial education resources.

Presentation



Seminar for Parents: Promoting Student Success with a Family System Approach

Jodi Dworkin and Marjorie Savage, University of Minnesota

Young people make choices about drinking based not only on peer behaviors and access to alcohol, but also on family history and values. That means parents are powerful partners in alcohol education throughout adolescence and the transition to college. In this computer lab we will share an on-line, research-based alcohol prevention program, developed on the principles of youth and family development.

Brochure



Developing Online Games and Animations in Your Out-of-School Program

Vishal Singh, University of Nebraska; Trudy Dunham, University of Minnesota

Want to add a game development activity to your program but can't afford the cost and complexity of Flash? Here it is! Learn how to use the free software Scratch to easily create graphics, animations and simple computer games: including posting your games online. Get activity plans and contest ideas that you can use tomorrow in your out-of school program.

Presentation
Handout-Diagram
Cheat Sheets #1
Downloading Scratch



Stretch Your Technology Budget: Using Web-based Resources in Literacy Programs

Juanita Johnson, Karol Osborne, and Debbie Bairnsfather, Louisiana State University, LSU AgCenter; Patricia Candler, Madison Parish School Board; Chad Johnson, Madison Parish Junior High School
 
Research is emerging on the impact of technology on reading achievement. Researchers have consistently found that there is a significant positive gain in academic achievement by students who use technology-assistive devices, versus those who do not. This computer lab will highlight findings by providing hands-on practice, and web links to online and interactive resources for use in reading literacy programs.

Presentation



Fun with 3D Games and Animation Using Alice: Teaching Your Youth

Thomas Hutchinson and Dale Jordan, Mississippi State University Center for Educational and Training

Alice is a free 3D drag-and-drop program created by Carnegie Mellon that can create animations and simple games without using complicated programming languages. Alice can introduce your youth to careers in 3D design and many other computer fields. This workshop will give you a basic understanding of Alice and how to introduce your youth to this easy-to-learn program. Anyone with intermediate Power Point skills should be able to participate in this lab.

Download Alice - large file!
Download Storytelling Alice - large file!
Handout - large file!
Storytelling Alice Guide



Navigating in Their Space: Get Connected and Improve Your Effectiveness with Teens

Mark Light, Brian Raison, Nadine Fogt and Annie Davis, Ohio State University Extension

This lab will help youth workers gain a deeper understanding of how teens approach the internet, post profiles and information, and respond to potential criticism and/or "outside" involvement in "their" space. Participants will learn basic steps necessary to tune in, log on, and understand what they can and cannot control. We will also show you how to build a social networking site for your organization and profile that will help with your cyber-space debut.

Presentation
Handout




10 Tech Tips for CYFAR Programs

Jeanne Gleason, EdD Director/Professor, Media Production New Mexico State University Learning Games Lab

This lab looks at how technology can help enhance youth learning, and why more technology isn't necessarily a bad thing. The labe looks at Finding Information, Finding Friends, Working Together, and Having Fun using today's technologies like Google, and YouTube.

Presentation